A VINCENT PROJECT · EST. 2026
Blending realism with surrealism through deep mechanics and immersive design systems.
We don't just build games and write comics — we build worlds and franchises.
A knight given an impossible order. A woman with nothing left. A sword half-drawn. The story that ignites a war between kingdoms.
The King's Cold Eyes
— Thomas arrives at the cottage —
Rise Dishonored: A deep dive into immersive systems, horse-based gameplay, and a morally heavy medieval world with no magic — just consequence.
Expanding the lore through brutal, high-contrast visual storytelling. Issue 001 is out now — enter the world before the demo drops.
Visit StoreLaunching after our first Art Prototype for the comics. Join the newsletter to be notified the moment it goes live.
Focused on the intersection of the simple and the calculated, our gameplay is designed to be effortlessly immersive yet mechanically profound. A world where management is an art form and mastery is a challenge. Combat and traversal inspired by the best — horse mechanics core to every mission, not cosmetic. Deep systems that remain accessible while delivering a highly calculated level of complexity for those who seek it.
The music of Rise Dishonored is as much a character as Mark himself. Dark, atmospheric, and built to last.