A VINCENT PROJECT · EST. 2026

DREAMLIKE
GROUND

Blending realism with surrealism through deep mechanics and immersive design systems.
We don't just build games and write comics — we build worlds and franchises.

Rise Dishonored Demo July 1st Universee Two Kingdoms at War Kickstarter In Preparation Medieval Realism Dreamlikeground Rise Dishonored Rise Dishonored Comics Demo July 1st Two Kingdoms at War Kickstarter In Preparation Medieval Realism Dreamlikeground
Issue 001 · The Sovereign's Decree

RISE DISHONORED

A knight given an impossible order. A woman with nothing left. A sword half-drawn. The story that ignites a war between kingdoms.

Panel 01 · The King's Request
King William III "You Knight! You are now part of our Army. To prove your trustworthiness, you will have to collect a deed they owe us. If you do not obey, there will be consequences."
Panel 02 · Consequence DEATH

The King's Cold Eyes

Panel 03 · Knocking on the Door

— Thomas arrives at the cottage —

Thomas "Good Day, Madam. I am here to collect a deed you owe us."
The Woman "Please Sir... I have nothing left but the dust on these floors. Get everything you want, it is all I have."
Panel 04 · Hesitation
Thomas "I am truly sorry Madam, but you were given time. I will have to—"
The Woman "No, please don't. I just need a little more time."
Panel 05 · High Impact
KILL YOU NOW
Thomas "I'm really sorry. It is my order to collect this deed."
— Drawn Sword Sound —
AAAA

PART 2

TO BE CONTINUED

Issue #2 Coming Soon
01

The Universe

In Development

The Game

Rise Dishonored: A deep dive into immersive systems, horse-based gameplay, and a morally heavy medieval world with no magic — just consequence.

Demo · July 1st
Available Now

The Comics

Expanding the lore through brutal, high-contrast visual storytelling. Issue 001 is out now — enter the world before the demo drops.

Visit Store
Coming Soon

Kickstarter

Launching after our first Art Prototype for the comics. Join the newsletter to be notified the moment it goes live.

In Preparation
Design Philosophy

Rise Dishonored: Technical Vision

Focused on the intersection of the simple and the calculated, our gameplay is designed to be effortlessly immersive yet mechanically profound. A world where management is an art form and mastery is a challenge. Combat and traversal inspired by the best — horse mechanics core to every mission, not cosmetic. Deep systems that remain accessible while delivering a highly calculated level of complexity for those who seek it.

Systems Architecture: Verified
02
The World Sounds Like This

Original Soundtrack

The music of Rise Dishonored is as much a character as Mark himself. Dark, atmospheric, and built to last.

03
Site Directory

Project Map

Universe